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Grand Archive

Grand Archive Fundamentals: A Complete Beginner's Guide

Everything you need to know to start playing Grand Archive TCG — from core mechanics and card anatomy to your first deck and beyond.

CookieMonster··6 min read

Grand Archive Fundamentals: A Complete Beginner's Guide

Welcome to Grand Archive TCG — one of the most exciting trading card games to launch in recent years. Whether you're coming from Magic: The Gathering, Flesh and Blood, or picking up a card game for the first time, this guide will walk you through everything you need to know to get started.


What is Grand Archive?

Grand Archive is an anime-inspired trading card game developed by Weebs of the Shore. It launched in 2022 and quickly built a passionate community drawn to its:

  • Beautiful anime-style artwork
  • Deep strategic gameplay
  • Strong collector appeal
  • Transparent, player-friendly development team

The core premise: you play as a champion — a powerful character with a unique ability — and build a deck of memories and actions to defeat your opponent.


Card Anatomy

Understanding what's on each card is your first step. Here are the key zones:

The Champion Card

Your champion sits in front of you and is always in play. It has:

  • Level — champions can level up during the game
  • Health — if this hits zero, you lose
  • Ability — a unique passive or activated effect

Action Cards

These make up the bulk of your deck. Each has:

  • Cost — how much memory you need to play it
  • Power — how much damage it deals in combat
  • Durability — for equipment cards, how many hits it can take
  • Effect — any special text that triggers

The Memory System

The memory system is what makes Grand Archive unique. Every card in your hand can be played face-down as a memory to generate resources — or played face-up for its effect.

This means every card in your deck is useful — nothing is ever a dead draw.


Core Game Phases

A turn in Grand Archive follows these phases:

  1. Prepare Phase — draw up to your hand size, reset your memories
  2. Main Phase — play cards, use champion abilities, set memories
  3. Battle Phase — attack with your champion or allies
  4. End Phase — discard down to hand limit

Combat Explained

Combat is straightforward but has hidden depth:

  • Declare an attack targeting an enemy champion or ally
  • Your opponent can block with one of their allies
  • Both sides deal damage equal to their Power
  • The defending unit is destroyed if damage meets or exceeds its health

Building Your First Deck

A standard Grand Archive deck contains:

| Component | Count | |-----------|-------| | Champion card | 1 | | Main deck cards | 50 | | Level cards | Up to 3 per level |

The Golden Rule: Know Your Champion

Every deck is built around your champion's strengths. Before adding any card, ask:

"Does this card support what my champion wants to do?"

For example, if your champion rewards you for playing many cheap actions, you want lots of low-cost cards. If your champion rewards big attacks, you want high-power cards with good pitch value.

Pitch Curve

One of the most important deckbuilding concepts is your pitch curve — the distribution of memory values across your deck. You want:

  • Enough 1-cost cards to have plays every turn
  • Enough 2-3 cost cards for your mid-game power turns
  • A few expensive finishers for when you're ahead

Champion Spotlight: Lorraine

Lorraine, Wandering Warrior is one of the most popular beginner champions for good reason:

  • Her ability is easy to understand but rewards good play
  • She has strong defensive tools
  • Her card pool is well-supported

Here's a simplified example of how her turn might look:

  1. Set two cards as memory (generate 2 memory)
  2. Play a 2-cost attack action → deals 4 damage
  3. Use Lorraine's ability → draw 1 card
  4. Attack with Lorraine → deals 3 damage

In a single turn, you've dealt 7 damage, drawn a card, and set up your next turn.


Floating Memory

When you play a card and don't spend all your memory, the leftover floats to your next turn. This is called Floating Memory and it's one of Grand Archive's most strategic elements.

Example:

  • You have 3 memory available
  • You play a 2-cost card
  • 1 memory floats to your next turn
  • Next turn you start with 1 memory + however much you generate

Learning to float memory efficiently separates good players from great ones.


Common Beginner Mistakes

❌ Pitching your best cards too early

When you need memory, it's tempting to pitch your strongest cards. Don't — pitch cards with effects you can live without in that moment.

❌ Over-committing to the board

Playing every ally you draw feels good, but it leaves you vulnerable. Keep cards in hand as a buffer.

❌ Ignoring the level-up track

Levelling up your champion is almost always correct the moment you can afford it. The power boost is significant.

✅ What to do instead

  • Plan your memory generation 2 turns ahead
  • Keep at least 2 cards in hand at the end of your turn
  • Level up as soon as possible

Where to Play

You can play Grand Archive in several ways:

  • Local game stores (LGS) — find events at the Grand Archive website
  • Tabletop Simulator — free fan-made mod for online play
  • Proxied play — print cards to test decks before buying

Further Reading

Now that you have the fundamentals, explore these topics next:

  • Champion-specific deckbuilding — each champion has its own playstyle
  • Regalia equipment — powerful items that modify your champion
  • Metagame analysis — what's winning at competitive events

Check out the Grand Archive category here on TCG Times for deeper theory content.


This is a living document — it will be updated as the game evolves. Last updated: March 2026.

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